We’re really pleased with how the launchpad area is looking, here’s a video for a closer look at the new textures and reflections
This week we’ve been working on baking in the lighting and improving detail in the lab and launch pad textures. Next stop is the hazmat characters and mech build to populate the room.
Here’s a video of our latest test of the Lab and launchpad with new textures and workstations included.
Some more detailed concept art of the city.
Here’s a render test we did through lightwave. Next step is to bake everything into the texture and try and match the look in Unity.
A very early idea for how the city will look on D65.
The finished concept art for the lab.